RenderingPhysically based materials, lighting, shadows and sky.
TerrainLandscapes that reach the horizon, painted with material layers.
ParticlesLayered effects for fire, smoke, sparks and explosions.
DecalsScorch marks, footprints and puddles, lit with the surface.
2D and tile mapsLit sprites, 2D shadows and tile-based levels.
PhysicsRigid bodies, character controllers and scene queries.
AI and navigationNavmesh pathfinding for characters that find their own way.
AudioMusic, effects and HRTF spatial sound on mixing buses.
NetworkingDedicated servers, replication and encrypted transport.
Web servicesHTTP requests for logins, leaderboards and downloads.
AnimationKeyed tracks for any property, with blending and state machines.
CinematicsCinema cameras and timeline-driven cutscenes.
GameplayBuilt-in motion, spawning, tweens and cameras.
ScenesEntities, components, scene loading and events.
InputRebindable actions for keyboard, mouse and gamepad.
UI and textAn engine UI with full text shaping for every script.
LocalizationString tables, plural rules and full Unicode support.
AccessibilitySpeech and braille through the player's screen reader.
SavesSave slots and settings on every platform.
Asset pipelineAssets cooked at build time and loaded on background threads.
JobsA job system that spreads work across every core.
Debugging toolsIn-world debug drawing and a performance overlay.
RecordingCapture gameplay to video at an exact frame rate.
Optional editorScenes, tile maps and play mode, when you want a visual tool.